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Back to the Future of VR

  1. Overview
  2. Description
  3. Speakers
  4. Moderator

Reviewing 4 current trends and upcoming challenges for the industry’s future.

•   9:00 am - Who still finances immersive experiences?

Except for a few countries with guaranteed public funding, XR is still looking for an economic model. Between VR headsets equipment levels stalling and cultural venues opening up again after a global pandemic, who is still backing immersive experiences and what strategy are they using.

Speakers: Laetitia Bochud and Jay Kim

•   10:00 am - Is traditional animation the future of virtual reality?

In an epoch of 360-degree innovations (volcap, metaverse, etc.), several immersive projects are returning to more handcrafted animation forms. The aim: to offer a solid solution (in style and storytelling) to many virtual reality production problems.

Speakers: Jean Bouthors and Martin Charrière

•  10:30 am - The indispensable real-time. And then what?

In just a few years, real-time 3D has become as indispensable as it is fundamental for a large number of immersive experiences. Through its many and constant innovations, it makes it possible to change the approaches of traditional entertainment industries (cinema, TV, events) by making them more spontaneous, creative and immersive. An exploration into current trends and what can be expected in this hybrid media future.

Speakers: Marc Tanenbaum, Margaux Durand-Rival and Pierre-Guy di Costanzo

•   11:30 am - Virtual and immersive creation: training courses that are leading the way 

At a crossroads of video gaming and animation expertise, two industries whose employment is almost at saturation point, XR studios are struggling to recruit due to the lack of specialised or adapted courses. A few schools have taken the plunge: they testify to the difficulties encountered and of the importance that this represents for their students today.

Speakers: Volker Helzle and Eduardo Cachucho

Bring your personal earphones with you to benefit from the simultaneous translation.

Speakers

  • Laetitia BOCHUD
    Laetitia BOCHUD

    Directrice / Présidente
    Virtual Switzerland / XR4Europe

  • Jay KIM
    Jay KIM

    XR curator
    BIFAN (Bucheon International Fantastic Film Festival)

  • Martin CHARRIÈRE
    Martin CHARRIÈRE

    Animator
    DNA Studios

  • Jean BOUTHORS
    Jean BOUTHORS

    Réalisateur / Producteur
    Les Astronautes

  • Marc TANENBAUM
    Marc TANENBAUM

    Senior Technical Product Manager
    Unity Technologies

  • Margaux DURAND-RIVAL
    Margaux DURAND-RIVAL

    VP Creative
    Dark Matters

  • Pierre-Guy DI COSTANZO
    Pierre-Guy DI COSTANZO

    Creative Producer
    Blue Node

  • Volker HELZLE
    Volker HELZLE

    Head of Research & Development
    Animationsinstitut at Filmakademie Baden-Württemberg

  • Eduardo CACHUCHO
    Eduardo CACHUCHO

    Creative Director for Fak'ugesi Festival and Digital Lab Africa
    Tshimologong African Innovation Precinct

  • Kane LEE
    Kane LEE

    Head of Content
    Baobab Studios

  • Oriane HURARD
    Oriane HURARD

    Productrice
    Atlas V

Moderator

  • Mathieu GAYET
    Mathieu GAYET

    Journaliste
    XRMust.com