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 Programme 2018

  • Animation: a Passion for Fur

    How can we still innovate in fur in 2018?

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  • Are Animation and Realism Compatible?

    While animation has always drawn its strength from the unique and original nature of its aesthetics, digital images (CGI) now allow us to get closer to realism.

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  • Independent European Animation: How to Stand Out in the International Market?

    In order to guarantee widespread success at the box office, a producer of an animated feature film is often obliged not to be restricted to the local market, but instead to maximise sources of international financing.

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  • Ostriches, Skeletons, Robots and Mushrooms… How to Animate the Inhuman?

    The tricks of directors and animators

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  • How Do You Create Youth Property that Lends Itself to Diversification?

    Among the large number of films and series produced, very few have been able to reach a significant threshold when it comes to diversification, all sectors considered (merchandising, digital, publishing...). Is there a recipe to achieve such a goal?

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  • Pipeline Hybridisation

    Open source is increasingly integrated in the pipelines of the main studios. Focus on a real (?) strategies' shift.

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  • Investors and animation studios: new strategic alliances

    Animation studios deal with significant financial requirements and are confronted by strategic decisions on development.

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  • Real time, a Convergence Point (?) Between Studios in the Video Game and Animation Industries

    After many years limited to video game, real-time rendering tools are now an integral part of animation pipelines strategies.

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  • The "New" Territories of International Animation

    While the USA, Japan or Europe have had thriving film industries and animation series for decades, producers and directors from emerging countries in this sector are managing to launch projects that have achieved resounding success nationally and internationally.

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  • OTT Platforms: a New Eldorado for Adult Animation?

    The arrival of SVOD platforms in distribution and broadcasting of content present new opportunities for producers and directors.

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  • 3D Libraries and Smart Assets: Animation Challenges and Opportunities

    Used by animation studios to compensate the lack of developers team, 3D libraries and smart assets (objects, textures, shaders...) are more and more appealing strategies.

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  • Feature Film Organisation Production: Case Studies

    What processes should be used for producing feature films?

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  • When Music Animates

    Discussion around the place of music in animation

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  • VR: the New Animation Playground

    Virtual Reality (and its various forms) presents new possibilities for directors, authors and content producers in the animation industry.

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